Answer by pkamat
Can you give more info on how the camera movement is (FPS, Free form, etc)? I assume you want the camera to always look at the center of the world and when the user moves left of right the camera would...
View ArticleAnswer by Ashkan_gc
you can use normal cameras and move them to zoom in and out. if you want to have something always in your view, you can use the OnBecameInvisible function and move back the camera to it's previous...
View ArticleAnswer by yo.ian.g
Similar to what Ashkan suggested you can use Camera.ScreenToWorldPoint to test that your screen corners would be within your viewable world space when the user attempts to move the camera. This means...
View ArticleAnswer by pkamat
Can you give more info on how the camera movement is (FPS, Free form, etc)? I assume you want the camera to always look at the center of the world and when the user moves left of right the camera would...
View ArticleAnswer by Ashkan_gc
you can use normal cameras and move them to zoom in and out. if you want to have something always in your view, you can use the OnBecameInvisible function and move back the camera to it's previous...
View ArticleAnswer by yo.ian.g
Similar to what Ashkan suggested you can use Camera.ScreenToWorldPoint to test that your screen corners would be within your viewable world space when the user attempts to move the camera. This means...
View Article